So it has been several days since beta began and I have had a chance to digest lots of tasty info. I don't understand all of it since I have no beta key (YET!!). I have basically been ignoring the mage stuff, I guess that means I am REALLY uninterested in progressing Brambles. I've been looking over the Pally and DK details as closely as I can. Unfortunately, I have concerns about both and am actually very excited about both. So without further adieu:
Pally Stuff:
I am going to focus on the Ret changes as that would be what I would spec toward. I have tried my hand (albiet briefly) at Pally tanking and while I had a small amount of success with it, it didn'y feel natural to me and so I look at the Pally as DPS/Heal hybrid. I will leave the Prot changes to Honors who has a definite gift for it.
Looking at the talents alone Ret looks very viable especially in PVE, PVP I have no real idea but I doubt they are worse off than they are now. The mana issues appear to be history, although there may be a bug or two, and the seal/judgement system has been changed in such a way that makes perfect sense to me, I love it. I'm not ecstatic that Seal of Casino is still around but now that allies have access to Seal of Blood (Martyr) and Seal of Righteousness may be more viable I have less complaints about that. Another instant cast damage ability will also make fighting with the pally less dull. Also, preliminary glances suggest that the Shockadin spec may be more viable as well a Spell-damage Ret build may be finally possible (something I wanted to do in TBC but was never able to do).
The biggest question for me about pallies is gearing. The devs have said that Ret pallies will be sharing gear with warriors and DK's, and the AP -> SP talent enforces that opinion. However, with no intelligence where is the mana pool coming from ? Now, it may be that the mana return from Judgement of the Wise is good enough to compensate for a very small mana pool, but I am still concerned. Also, currently Ret pallies are getting ridiculous damage from judging Seal of Command, as high as 17k I have heard. Now the math from talents actually backs it up so I'm guessing that changes will be made. I haven't looked as closely at the Holy talents so I will not comment on them yet.
Death Knight:
The biggest concern I have for the DK is that it appears you are no longer able to customize the runes on your weapon. For those that don't know, many DK abilities use runes as the cost, they have 3 types: Blood, Frost & Unholy. Several DK spells cost 1 or more runes and when used they take 10 seconds (untalented) to be ready for use again. Now, it was said by the devs that you would be able to customize the runes on your blade which promised great flexibility and customization for your play style. The current setup (in beta 2/2/2) is all you are allowed, 2 of each rune. I am hoping that they are only doing this for testing purposes as the 2/2/2 configuration allows the use of all the DK's abilities.
I won't go into much detail about how the trees are looking since this is a new class in beta and I know that tweaks will be coming. Currently from comments and videos, blood looks ungodly awesome and efficient, Frost is weak and cumbersome, and unholy is very, very cool. I expect Blood will be nerfed a bit, Frost will be buffed and unholy will stay about the same. As for DK tanking, I will definitely be considering this and have been thinking about spells/talents to use for threat generation and mitigation. I was and still am very excited about his class because I could immediately see how certain ability/talent combinations could be used effectively for leveling/PVE DPS/PVP and tanking. I was/am excited by the amount options available to me. I am a little less excited right now due to the lack of rune customization but as I said I am hoping that is for testing alone and it will be available, maybe at a higher level.
One thing is for sure, I will have a class (maybe 2) that I will be excited to level to 80 and contribute to the Heroes Inc raiding effort. I am drooling over the 10 man progression idea and the idea of seeing all the available content with the friends I have made, and probably new ones too (the way it is with mmo's, some leave some stay some join). So in conclusion:
BETA KEYZ PLZ!!!
*ahem* thank you, that is all.
You have been killed by Chickenpox.
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